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EcoSculptor
An Ecosystem Simulation Game

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About EcoSculptor

EcoSculptor is a 3D ecosystem simulation game made in Unity Game Engine. A single player starts the game as the god of that world. Within this ecosystem, several species coexist, ranging from innocent prey to the wild predators, each with its unique behaviors, traits, and roles. The game introduces the element of artificial intelligence, where multiple educated AIs imitate the actions of real animals in the wild. These intelligent AIs respond to the changing environment, showing natural instincts, hunting strategies, and survival techniques. The player must not only face the unpredictable nature of these AI-driven creatures but also anticipate their actions to preserve the ecosystem's stability with godly powers.

Some in-game shots

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Documents

Lıterature Review

software requirement specification

game design document

project report

Our Team

As fourth-year computer engineering students at Çankaya University, our team, comprising four members, is passionately working on an ecosystem simulation game that incorporates machine learning. Fortunately, all of our team members have a wealth of enthusiasm and experience in game development.

Github Repository

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